Production - How to develop a game in 48 hours - the art of herding cats!: 99
Art & Design - Rapid Prototyping with GameMaker and/or Construx: 107
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know: 74
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know: 91
Production - Rapid Prototyping in the early production phases: 119
|
Name
|
Profession
|
Organization
|
What type of food would you like?
|
What session between 14:00 and 15:00?
|
What session between 15:15 and 16:15?
|
What session between 16:30 and 17:30?
|
Will you attend Peter Molyneux's keynote at 18:00?
|
Would you like a free 1 year local membership of IGDA.dk?
|
What track would you like to participate in?
|
Will you participate in the pre-party at ITU on Thursday the 28th of January?
|
|
Jona
|
Full Time Game Developer
|
Gotland University
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
emillol
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Young Game developers
|
No
|
|
utdiscant
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Young Game developers
|
No
|
|
markusedgar
|
N/A
|
N/A
|
Vegetarian deluxe
|
Machinima - N/A
|
Production - Rapid Prototyping in the early production phases
|
Machinima - Moviestorm
|
No
|
No
|
Global Game Jam
|
No
|
|
mellgren
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Lebahn
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
per_lingvall
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
No
|
No
|
Young Game developers
|
No
|
|
Alrond
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
alexmint
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
jakobrogert
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
edholm
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Erry
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
bjrn
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
j0rg3n
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
zaffe
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Tekei
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Max Tiilikainen
|
Full Time Game Developer
|
HGO
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Baba
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
tedwikman
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
gummikana
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Peach
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
No
|
No
|
Young Game developers
|
No
|
|
Marcus Petersson
|
Student Game Developer
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
No
|
No
|
Young Game developers
|
No
|
|
Twooface
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
No
|
No
|
Young Game developers
|
No
|
|
lusth
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
No
|
No
|
Young Game developers
|
No
|
|
garbos
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
nikhal01
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Machinima - Crash course in Machinima
|
Production - What went wrong last time
|
Yes
|
No
|
Young Game developers
|
No
|
|
psparrhult
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Annika Fogelgren
|
Part Time Game Developer
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Albertina Sparrhult
|
Part Time Game Developer
|
Gotland University, Zamarkand Interactive, CherrTech Studios
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Machinima - Crash course in Machinima
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
KalKyl
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
rcastan
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
G_M
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
brokenpoly
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
kubacupisz
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
robertcupisz
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
shaft
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Martin Lind Nielsen
|
Other
|
nowhere, under education(HF)
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
Daniel Starck
|
Unskilled Developer
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
annabeckthomsen
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Trjo
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Machinima - Crash course in Machinima
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
dapo
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
pZidE
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
No
|
No
|
Global Game Jam
|
No
|
|
rasmusl28
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
mariovt13
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
No
|
Yes
|
Global Game Jam
|
Yes
|
|
bobske
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
No
|
Young Game developers
|
Yes
|
|
Vanulla_Ace
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
kaspervidebaek
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
pjarnfelt
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
dd
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Keith
|
Student Game Developer
|
Student @ IT-University of Copehagen
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Machinima - Crash course in Machinima
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
vesso100
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
agnes
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
AndersHojsted
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Elvis Alistar
|
Student Game Developer
|
IT University of Copenhagen
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
dewilson
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Mark Elsberg
|
Student Game Developer
|
IT-University
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Mogens Hvidtfeldt
|
Full Time Game Developer
|
IO Interactive
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
CamillaVolkersen
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Simon Veith Reinholt
|
Full Time Game Developer
|
IO Interactive
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
ulask
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Søren Andersen
|
Full Time Game Developer
|
Io Interactive
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Prakash Prasad
|
Student Game Developer
|
IT University of Copenhagen
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Sentura
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
gorm
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
MirkoScherf
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
pma
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
No
|
|
mwa
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
tce
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
No
|
|
cra
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
mpe
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
tla
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
dni
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
dad
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
No
|
|
mus
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
kno
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
cbs
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
No
|
|
rkj
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
2Dcube
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
kasper clemmensen
|
Student Game Developer
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
temo
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Blast
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Olle Lundalh
|
Full Time Game Developer
|
Spelgrim
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
MP81
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
steffidegi
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
richardnixon
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
stefanmadsen
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
cromozon
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
grapefrukt
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
glavind
|
Other Developer
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Mann1ng
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
LauKorsgaard
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
mullah
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
anli
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Juan Ortega Perez
|
Student Game Developer
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
np02058
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
stedri
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Erik Svedäng
|
Full Time Game Developer
|
Gothenburg
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
reallyjoel
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
dahlan
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Kian Bashiri
|
Hobbyist Developer
|
N/A
|
Normal
|
Machinima - N/A
|
Machinima - Crash course in Machinima
|
Machinima - Moviestorm
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
runevision
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Jess Rahbek
|
Part Time Game Developer
|
In from of my comp
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
swarnez
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
bille
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
sbn
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
yannakakis
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
jurgo
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
kwa
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Thomas Dehn
|
Student Game Developer
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
bome99
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
tfbftw
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Jakob la Cour
|
Part Time Game Developer
|
Obtentus
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
mortenen
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
chengg81
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Oliver
|
Full Time Game Developer
|
Watagame APS
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
rastapal
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
chad
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
kbi
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
Mads Møller
|
Hobbyist Developer
|
viezel studios
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
oak
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
ronniSorensen
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Philip Bilenberg
|
Other Developer
|
it's a secret
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
mikkelhandreasen
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Lars Munck
|
Other
|
Freelancer / Nimbus Film
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Machinima - Crash course in Machinima
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Machinima
|
Yes
|
|
Nifflas
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
No
|
Yes
|
Global Game Jam
|
Yes
|
|
Starry
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
bastian
|
Other
|
viborg
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
cactus
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
mads379
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Machinima - Moviestorm
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
nils
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
JakobHansson
|
N/A
|
N/A
|
Normal
|
Machinima - N/A
|
Machinima - Crash course in Machinima
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Machinima
|
Yes
|
|
rs_soderstrom
|
N/A
|
N/A
|
Normal
|
Machinima - N/A
|
Machinima - Crash course in Machinima
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Machinima
|
Yes
|
|
maltemorfar
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
bruungazelleh
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
bluntpencil
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
nikolajR
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
flarup
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
laurie
|
N/A
|
N/A
|
Vegetarian deluxe
|
Tech - Microsoft XNA
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Sihm
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
RazorMouse
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
JonasR
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
pagr
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Jesper Eiby
|
N/A
|
N/A
|
Vegetarian deluxe
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Malte Baden
|
Other Developer
|
nowhere
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
SunePedersen
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
benedikte
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
KevDK
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
MWGM
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
imonsei
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
marielouiserasmussen
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
NevinSound
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Mygind
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
elscorpio
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Machinima - Crash course in Machinima
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
cheesed
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Morten Elkjær Larsen
|
Student Game Developer
|
University of Århus
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
DuneLynx
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Thomas
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
JDeXplorer
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Lars Rønde Hansen
|
Other Developer
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
cgreulich
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
norbak
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Sandro Esquivel
|
Other Developer
|
Christian-Albrechts-University of Kiel
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Peter Vesti Frendrup
|
Full Time Game Developer
|
Eurocom
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
JonasWaever
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
djbasukera
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
pallesen
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
ErikLivermore
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
hermansen
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
peterdahlejbyjensen
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Emil
|
Hobbyist Developer
|
Sapling
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Joachim Perschbacher
|
Other Developer
|
Northdocks UG
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
fxtentacle
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
larspeter
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
bakwards
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
asjo07
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
windfeld
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
bfisk
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
sirlantis
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
houlberg
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
mortenmygind
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
mads_stenhoj
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Jonas Gillberg
|
Other Developer
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
Ditte Deenfeldt
|
Full Time Game Developer
|
Ubisoft Massive
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Mads Lundemann
|
Other Developer
|
Netcompany
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
nsp
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
ntj
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Simon Pedersen
|
Other Developer
|
Netcompany A/S
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Morten
|
Other Developer
|
Netcompany
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
dek
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Mikkel Mølgaard Gerhardt-Pedersen
|
Other Developer
|
Netcompany
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
afa
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Peder Johansen
|
Other Developer
|
Netcompany
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
larsnysom
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
ptrbrn
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
zero
|
N/A
|
N/A
|
Vegetarian deluxe
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Danial_Dadgar
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Niklas Istenes
|
Part Time Game Developer
|
Studio Freaks Interactive
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
martinf
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
paw
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
uffekoch
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
quased
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
AndersJoe
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
stine
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
diabi85
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Storm
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
johnnymyhre
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
RuneK
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
No
|
Yes
|
Global Game Jam
|
Yes
|
|
Anders Leicht Thomsen
|
Full Time Game Developer
|
Silkeborg
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Per Lohmann
|
Full Time Game Developer
|
Interactive Lab Production
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
martingjaldbaek
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
dannie
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Dennis Laursen
|
Student Game Developer
|
Danmarks Radio (DR)
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
cios
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
_parasite_
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Foxhound634
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
lindarandi
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Uni Dahl
|
Other
|
Capernow
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
TheBaldrian
|
N/A
|
N/A
|
Vegetarian deluxe
|
Art & Design - Abusing your players just for fun.
|
Machinima - Crash course in Machinima
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
andpe17
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
ebbebrandstrup
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
No
|
Global Game Jam
|
No
|
|
Kenneth Harder
|
Student Game Developer
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
rEo
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
legoleg
|
N/A
|
N/A
|
Vegetarian deluxe
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
cactusanctuary
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
holmgard
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Daniel Povlsen
|
Full Time Game Developer
|
Aptocore
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Lorgosin
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
willi
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Grx
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
FishTank
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
TomJ
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
boesit
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
JeppeKM
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
No
|
Yes
|
Global Game Jam
|
Yes
|
|
bcas
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Mortenotte
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Christopher
|
Hobbyist Developer
|
unemployed
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
twsandberg
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Shavenrat
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
perrs
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
kjems
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
theschwartz
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
aemek
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
Zonko
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
gaggle
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
No
|
|
verlet
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Kolind
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Sieve
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Klauskk
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
aronallen
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
royalrex
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
sullidtz
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Hesel
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
traun
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
ogssan
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Martin Woo
|
Student Game Developer
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Jonathan Osborne
|
Student Game Developer
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Machinima - Moviestorm
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
ehau78
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
felizk
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
jubk
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
Frederikmm
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Tabu
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
leinir
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
MathiasHansen
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Dopefish
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
No
|
|
August
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Kristian Hedeholm
|
Unskilled Developer
|
Århus Universitet
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Young Game developers
|
Yes
|
|
Bjoern
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
Lash
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Machinima - Moviestorm
|
Yes
|
No
|
Global Game Jam
|
No
|
|
ashi
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
No
|
|
olegam
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
No
|
Yes
|
Global Game Jam
|
Yes
|
|
Filip Lange-Nielsen
|
Student Game Developer
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
sorenandersen
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
Yes
|
|
bernie
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
Yes
|
|
ByNiggle
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
eVent_Steffen
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
buchardt
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
GabrieleDeRossi
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
PaulBrinkkemepr
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
Miguel Sicart
|
Unskilled Developer
|
IT University
|
Vegetarian deluxe
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
N/A
|
|
otsafarakis
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
mikesk
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
No
|
Global Game Jam
|
N/A
|
|
Immortalis
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
Mads Bøgeskov
|
Student Game Developer
|
Aalborg University
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
Ronsterama
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
mortennobel
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
fehaar
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
kastbjerg
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
Jens Andersen
|
Hobbyist Developer
|
N/A
|
Normal
|
Machinima - N/A
|
Production - Rapid Prototyping in the early production phases
|
Art & Design - Rapid Prototyping with GameMaker and/or Construx
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
TheJesper
|
N/A
|
N/A
|
Normal
|
Art & Design - Abusing your players just for fun.
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
nikolajp
|
N/A
|
N/A
|
Normal
|
Tech - Microsoft XNA
|
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
Beguiled
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Tech - Flex / Flash
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
Saint
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
Yes
|
Global Game Jam
|
N/A
|
|
therin
|
N/A
|
N/A
|
Normal
|
Production - How to develop a game in 48 hours - the art of herding cats!
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
No
|
Global Game Jam
|
N/A
|
|
Jesper Taxbøl
|
Full Time Game Developer
|
Zero Point Development
|
Normal
|
Tech - Microsoft XNA
|
Production - Rapid Prototyping in the early production phases
|
Production - What went wrong last time
|
Yes
|
N/A
|
N/A
|
N/A
|