Number of NGJ Participants: 297

General Overview


What session between 14:00 and 15:00?
Machinima - N/A: 5
Art & Design - Abusing your players just for fun.: 130
Tech - Microsoft XNA: 60
Production - How to develop a game in 48 hours - the art of herding cats!: 99

What track would you like to participate in?
Machinima: 3
Global Game Jam: 271
Young Game developers : 19

What session between 16:30 and 17:30?
Machinima - Moviestorm: 14
Tech - Flex / Flash: 82
Production - What went wrong last time: 91
Art & Design - Rapid Prototyping with GameMaker and/or Construx: 107

Would you like a free 1 year local membership of IGDA.dk?
Yes: 226
No: 67

Will you participate in the pre-party at ITU on Thursday the 28th of January?
Yes: 180
No: 93

Will you attend Peter Molyneux's keynote at 18:00?
Yes: 282
No: 12

What type of food would you like?
Vegetarian deluxe: 20
Normal: 274

What session between 15:15 and 16:15?
Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know: 74
Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know: 91
Machinima - Crash course in Machinima: 10
Production - Rapid Prototyping in the early production phases: 119

Participant Listing


Name Profession Organization What type of food would you like? What session between 14:00 and 15:00? What session between 15:15 and 16:15? What session between 16:30 and 17:30? Will you attend Peter Molyneux's keynote at 18:00? Would you like a free 1 year local membership of IGDA.dk? What track would you like to participate in? Will you participate in the pre-party at ITU on Thursday the 28th of January?
Jona Full Time Game Developer Gotland University Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
emillol N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Young Game developers No
utdiscant N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Young Game developers No
markusedgar N/A N/A Vegetarian deluxe Machinima - N/A Production - Rapid Prototyping in the early production phases Machinima - Moviestorm No No Global Game Jam No
mellgren N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Lebahn N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
per_lingvall N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash No No Young Game developers No
Alrond N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
alexmint N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
jakobrogert N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
edholm N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
Erry N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
bjrn N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
j0rg3n N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes No Global Game Jam No
zaffe N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Tekei N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Max Tiilikainen Full Time Game Developer HGO Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Baba N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
tedwikman N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes No Global Game Jam Yes
gummikana N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Peach N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx No No Young Game developers No
Marcus Petersson Student Game Developer N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time No No Young Game developers No
Twooface N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time No No Young Game developers No
lusth N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time No No Young Game developers No
garbos N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
nikhal01 N/A N/A Normal Art & Design - Abusing your players just for fun. Machinima - Crash course in Machinima Production - What went wrong last time Yes No Young Game developers No
psparrhult N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Annika Fogelgren Part Time Game Developer N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Albertina Sparrhult Part Time Game Developer Gotland University, Zamarkand Interactive, CherrTech Studios Vegetarian deluxe Art & Design - Abusing your players just for fun. Machinima - Crash course in Machinima Production - What went wrong last time Yes Yes Global Game Jam Yes
KalKyl N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Young Game developers Yes
rcastan N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
G_M N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
brokenpoly N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
kubacupisz N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes Yes Global Game Jam No
robertcupisz N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes Yes Global Game Jam No
shaft N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Martin Lind Nielsen Other nowhere, under education(HF) Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Young Game developers Yes
Daniel Starck Unskilled Developer N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
annabeckthomsen N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Trjo N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Machinima - Crash course in Machinima Tech - Flex / Flash Yes Yes Global Game Jam Yes
dapo N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
pZidE N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash No No Global Game Jam No
rasmusl28 N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
mariovt13 N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx No Yes Global Game Jam Yes
bobske N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes No Young Game developers Yes
Vanulla_Ace N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
kaspervidebaek N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Young Game developers Yes
pjarnfelt N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
dd N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Keith Student Game Developer Student @ IT-University of Copehagen Normal Art & Design - Abusing your players just for fun. Machinima - Crash course in Machinima Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
vesso100 N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Young Game developers Yes
agnes N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
AndersHojsted N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Elvis Alistar Student Game Developer IT University of Copenhagen Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
dewilson N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Mark Elsberg Student Game Developer IT-University Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Mogens Hvidtfeldt Full Time Game Developer IO Interactive Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
CamillaVolkersen N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Simon Veith Reinholt Full Time Game Developer IO Interactive Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
ulask N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Søren Andersen Full Time Game Developer Io Interactive Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Prakash Prasad Student Game Developer IT University of Copenhagen Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Sentura N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
gorm N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes No Global Game Jam Yes
MirkoScherf N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
pma N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes No Global Game Jam No
mwa N/A N/A Normal Tech - Microsoft XNA Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes No Global Game Jam No
tce N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes No Global Game Jam No
cra N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
mpe N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
tla N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
dni N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
dad N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes No Global Game Jam No
mus N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
kno N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
cbs N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes No Global Game Jam No
rkj N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
2Dcube N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes No Global Game Jam Yes
kasper clemmensen Student Game Developer N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
temo N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Blast N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes No Global Game Jam Yes
Olle Lundalh Full Time Game Developer Spelgrim Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam No
MP81 N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
steffidegi N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
richardnixon N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes No Global Game Jam Yes
stefanmadsen N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
cromozon N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
grapefrukt N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
glavind Other Developer N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Mann1ng N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Machinima - Moviestorm Yes Yes Global Game Jam Yes
LauKorsgaard N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
mullah N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
anli N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Juan Ortega Perez Student Game Developer N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
np02058 N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
stedri N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
Erik Svedäng Full Time Game Developer Gothenburg Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
reallyjoel N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
dahlan N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Kian Bashiri Hobbyist Developer N/A Normal Machinima - N/A Machinima - Crash course in Machinima Machinima - Moviestorm Yes No Global Game Jam Yes
runevision N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Jess Rahbek Part Time Game Developer In from of my comp Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
swarnez N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
bille N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
sbn N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
yannakakis N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
jurgo N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
kwa N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Thomas Dehn Student Game Developer N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
bome99 N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
tfbftw N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Jakob la Cour Part Time Game Developer Obtentus Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Young Game developers Yes
mortenen N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
chengg81 N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Oliver Full Time Game Developer Watagame APS Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
rastapal N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
chad N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Young Game developers Yes
kbi N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
Mads Møller Hobbyist Developer viezel studios Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam No
oak N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
ronniSorensen N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Philip Bilenberg Other Developer it's a secret Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
mikkelhandreasen N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Lars Munck Other Freelancer / Nimbus Film Normal Art & Design - Abusing your players just for fun. Machinima - Crash course in Machinima Machinima - Moviestorm Yes Yes Machinima Yes
Nifflas N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time No Yes Global Game Jam Yes
Starry N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Machinima - Moviestorm Yes Yes Global Game Jam Yes
bastian Other viborg Vegetarian deluxe Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
cactus N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
mads379 N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Machinima - Moviestorm Yes No Global Game Jam Yes
nils N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
JakobHansson N/A N/A Normal Machinima - N/A Machinima - Crash course in Machinima Machinima - Moviestorm Yes Yes Machinima Yes
rs_soderstrom N/A N/A Normal Machinima - N/A Machinima - Crash course in Machinima Machinima - Moviestorm Yes Yes Machinima Yes
maltemorfar N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Machinima - Moviestorm Yes Yes Global Game Jam Yes
bruungazelleh N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
bluntpencil N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
nikolajR N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
flarup N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
laurie N/A N/A Vegetarian deluxe Tech - Microsoft XNA Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam No
Sihm N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
RazorMouse N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
JonasR N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
pagr N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Jesper Eiby N/A N/A Vegetarian deluxe Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
Malte Baden Other Developer nowhere Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
SunePedersen N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
benedikte N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
KevDK N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Young Game developers Yes
MWGM N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Young Game developers Yes
imonsei N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Machinima - Moviestorm Yes Yes Global Game Jam No
marielouiserasmussen N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
NevinSound N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Mygind N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam No
elscorpio N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Machinima - Crash course in Machinima Tech - Flex / Flash Yes Yes Global Game Jam No
cheesed N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Morten Elkjær Larsen Student Game Developer University of Århus Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
DuneLynx N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Thomas N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
JDeXplorer N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Lars Rønde Hansen Other Developer N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
cgreulich N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
norbak N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Sandro Esquivel Other Developer Christian-Albrechts-University of Kiel Vegetarian deluxe Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
Peter Vesti Frendrup Full Time Game Developer Eurocom Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
JonasWaever N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
djbasukera N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
pallesen N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
ErikLivermore N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
hermansen N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
peterdahlejbyjensen N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes Yes Global Game Jam No
Emil Hobbyist Developer Sapling Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Joachim Perschbacher Other Developer Northdocks UG Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
fxtentacle N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
larspeter N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
bakwards N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Young Game developers Yes
asjo07 N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
windfeld N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
bfisk N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
sirlantis N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
houlberg N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
mortenmygind N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
mads_stenhoj N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
Jonas Gillberg Other Developer N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
Ditte Deenfeldt Full Time Game Developer Ubisoft Massive Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Mads Lundemann Other Developer Netcompany Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
nsp N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
ntj N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Simon Pedersen Other Developer Netcompany A/S Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Morten Other Developer Netcompany Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
dek N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Mikkel Mølgaard Gerhardt-Pedersen Other Developer Netcompany Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
afa N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
Peder Johansen Other Developer Netcompany Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
larsnysom N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
ptrbrn N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes No Global Game Jam Yes
zero N/A N/A Vegetarian deluxe Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
Danial_Dadgar N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Niklas Istenes Part Time Game Developer Studio Freaks Interactive Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
martinf N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
paw N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
uffekoch N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
quased N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
AndersJoe N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
stine N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
diabi85 N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Storm N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
johnnymyhre N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
RuneK N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx No Yes Global Game Jam Yes
Anders Leicht Thomsen Full Time Game Developer Silkeborg Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
Per Lohmann Full Time Game Developer Interactive Lab Production Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes No Global Game Jam No
martingjaldbaek N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
dannie N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Dennis Laursen Student Game Developer Danmarks Radio (DR) Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
cios N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Machinima - Moviestorm Yes Yes Global Game Jam Yes
_parasite_ N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Machinima - Moviestorm Yes Yes Global Game Jam Yes
Foxhound634 N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
lindarandi N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
Uni Dahl Other Capernow Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam No
TheBaldrian N/A N/A Vegetarian deluxe Art & Design - Abusing your players just for fun. Machinima - Crash course in Machinima Tech - Flex / Flash Yes Yes Global Game Jam No
andpe17 N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam No
ebbebrandstrup N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes No Global Game Jam No
Kenneth Harder Student Game Developer N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
rEo N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
legoleg N/A N/A Vegetarian deluxe Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
cactusanctuary N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
holmgard N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Daniel Povlsen Full Time Game Developer Aptocore Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam No
Lorgosin N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
willi N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Grx N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
FishTank N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
TomJ N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
boesit N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
JeppeKM N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time No Yes Global Game Jam Yes
bcas N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Mortenotte N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Christopher Hobbyist Developer unemployed Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
twsandberg N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Shavenrat N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
perrs N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
kjems N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam No
theschwartz N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
aemek N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam Yes
Zonko N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
gaggle N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam No
verlet N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Kolind N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
Sieve N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Klauskk N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
aronallen N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
royalrex N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
sullidtz N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Hesel N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
traun N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
ogssan N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
Martin Woo Student Game Developer N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Jonathan Osborne Student Game Developer N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Machinima - Moviestorm Yes Yes Global Game Jam Yes
ehau78 N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
felizk N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam No
jubk N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
Frederikmm N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam Yes
Tabu N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
leinir N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
MathiasHansen N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam Yes
Dopefish N/A N/A Normal Tech - Microsoft XNA Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam No
August N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
Kristian Hedeholm Unskilled Developer Århus Universitet Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Young Game developers Yes
Bjoern N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam Yes
Lash N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Machinima - Moviestorm Yes No Global Game Jam No
ashi N/A N/A Normal Art & Design - Abusing your players just for fun. Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam No
olegam N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash No Yes Global Game Jam Yes
Filip Lange-Nielsen Student Game Developer N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam Yes
sorenandersen N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam Yes
bernie N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam Yes
ByNiggle N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam N/A
eVent_Steffen N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam N/A
buchardt N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Production - What went wrong last time Yes Yes Global Game Jam N/A
GabrieleDeRossi N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam N/A
PaulBrinkkemepr N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Production - What went wrong last time Yes Yes Global Game Jam N/A
Miguel Sicart Unskilled Developer IT University Vegetarian deluxe Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam N/A
otsafarakis N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam N/A
mikesk N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes No Global Game Jam N/A
Immortalis N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam N/A
Mads Bøgeskov Student Game Developer Aalborg University Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam N/A
Ronsterama N/A N/A Normal Art & Design - Abusing your players just for fun. Art & Design - Unity Through Teamwork: Everything an Artist Needs to Know Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam N/A
mortennobel N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam N/A
fehaar N/A N/A Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam N/A
kastbjerg N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam N/A
Jens Andersen Hobbyist Developer N/A Normal Machinima - N/A Production - Rapid Prototyping in the early production phases Art & Design - Rapid Prototyping with GameMaker and/or Construx Yes Yes Global Game Jam N/A
TheJesper N/A N/A Normal Art & Design - Abusing your players just for fun. Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam N/A
nikolajp N/A N/A Normal Tech - Microsoft XNA Tech - Unity: Unity Through Teamwork: Everything a Programmer Needs to Know Tech - Flex / Flash Yes Yes Global Game Jam N/A
Beguiled N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Tech - Flex / Flash Yes Yes Global Game Jam N/A
Saint N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes Yes Global Game Jam N/A
therin N/A N/A Normal Production - How to develop a game in 48 hours - the art of herding cats! Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes No Global Game Jam N/A
Jesper Taxbøl Full Time Game Developer Zero Point Development Normal Tech - Microsoft XNA Production - Rapid Prototyping in the early production phases Production - What went wrong last time Yes N/A N/A N/A
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